1/21/2024 0 Comments Big band skullgirls![]() Big Band taunts, powering up his next level 1 super (either Super Sonic Jazz or Tympany Drive). To choose this assist, press START on the custom assist input select. From further away, it's an unblockable attack that has to be jumped over. The M version is faster and works as an anti air attack, while the H version travels further and has more time to build resources. On hit, the lengthy animation allows time for the point character to build resources. Unlike the normal version of this move, the assist version does not cause a sliding knockdown on hit and has less blockstun.Īnti-air grab (unblockable while rising) and setup assist. The blockstun for each version is also decreased 5f for L, 7f for M and H.Īn armored assist that has a lot of vertical coverage that deals a lot of damage on counterhit. If the assist hits both characters, the assist will fall 12 frames before the point. This brings both L and M to 5 total frames of vulnerability as an assist. The L and M versions have 1 and 2 extra frames of vulnerability during their startup, respectively. H has two hits on the ground which gives it some lockdown ability, and only has the standard 3 frames of vulnerable start up frames most DP assists have. M has bigger horizontal range which is useful for enabling certain combos, like after Cerebella's Diamond Dynamo super. It's the fastest and has a better anti air hitbox during the invulnerable frames, but doesn't have a hitbox behind Big Band. It also pulls the opponent towards Big Band on block. He generally relies on simpler mixup options than other characters and tries to use his high damage to make up for it.Ī fast invulnerable DP assist that's very easy to combo after due to the way it pulls them in and drops the opponent on hit. ![]()
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